Ryan Hubbard

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We’re back with a spring installment of more things the design team has been looking at, reading, inspired by, or in some cases, just getting a good laugh out of over the last few weeks.

Enjoy, and if you feel so inclined, let us know what you’ve been into lately…

I recently discovered the poster shop on 1stDibs, and dang that I’m gonna get myself into trouble there. Here are some that caught my eye today, nothing profound or particularly smart to say about them apart from that it is a nice reminder of how powerful an arresting image can be. That, at it’s core, is what drew me to design in the first place, and it’s nice to get back to that now and then. This “FOOTBALL” poster is a particular fave. Just…dang.

A quick one today from Muriel Cooper’s monograph published by MIT press (naturally). From Lisa Strausfeld’s foreword (emphasis mine):

From Muriel, I learned to separate design and technology conversations. This may sound antithetical to what you would expect of an MIT Media Lab professor, but Muriel was known in the VLW for, essentially, forbidding technology conversations. She knew they needed to happen but insisted (often with an index finger on an outstretched arm pointing to the door) that they take place “in another room.” She focused the important dialogue on design, narrative, and human experience. Technology wasn’t unimportant or unconsidered, but its role was clearly in service of something other than itself.

Source: Unit Editions

Unit Editions’ “Studio Culture” is a book of interviews conducted by Adrian Shaughnessy, published in 2009.

I’ve read through this book a couple of times since picking it up probably 4 or 5 years ago, but picked it up recently to specifically scour for gems on design studio culture and…

When Armin passed late last year, I wanted to re-familiarize myself with his work after really not thinking about him too too much since my years in school (yeah yeah, I know, I should do better). So, I picked up his Graphic Design Manual as a place to start. It…

Every two weeks, in our design team all-hands, we share links to beautiful or interesting things we encountered recently. These can be interesting interactions, compelling visual design, essays on design, code experiments, etc.

These last few weeks, we’ve been talking about jazzy keys, holograms, virtual worlds, and face masks added…

If for some reason you’re on this site and haven’t noticed, we rolled out a new brand system last week. Expect some additional posts and details about it over the next few weeks. For now, you can check out this post from Karene, Medium’s VP of Marketing, on the genesis of the thing and where we’re heading.

Every step, sketch, iteration and refinement that led us to the final logotype for our most recent publication, LEVEL.

Since early 2019, Medium has launched seven new anchor publications, and each of those publications has a graphic identity designed to support the subjects they cover and the unique characteristics that each represent.

The most important component of each of these identities is the logotype. Here we’ll take you through…


Let’s imagine a world that isn’t rushing headlong into the apocalypse

Jay Bendt

It’s easy to believe that the human race won’t be around for long, when you consider the state of the world today. But it’s often been the role of the artist to bring us hope. That’s why we’ve asked several illustrators this month to envision what humans might look like…

Future Human

It’s good or bad, depending on who you ask

Illustration: Braulio Amado

Sometimes, an image can tell a better story than a pile of words. That’s why we asked some talented artists to participate in Medium’s latest monthly magazine, Future Human. The task: imagine what we’ll look like far in near-far future, and then send us a spec.

We asked them to…

Ryan Hubbard

Design Director at Fuzzco. Prev. lead Brand Design at Medium.

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